Oh, I know. I have a (now somewhat out of date) collection of my own, and
I've thought about sharing it up on occasion.
Post by Robin GreenIt's like asking a DJ where his records come from. He could tell you and it
probably wouldn't mean much to you, because the real process of deep
research is painstaking, personal and organic.
If you just want what's popular, you go to the Top10 lists (the big
conferences). These assume you know the background and are only looking for
delta between the current state-of-the-art and the cutting edge. If you need
backgrounders you'll need to get hold of the Tutorials at Siggraph and GDC -
some tutorials that are 8 years old can still be current but without expert
help it's difficult to know which ones. Regardless, they're all valuable to
some degree.
For the truly interesting stuff, like a DJ, you need to do your own "crate
digging". Web pages for University and Industry Research Groups like
MSResearch, NVidia, Chapel Hill and Stanford often have reports and papers
before they get sent to conference or journals. Personal pages for
researchers you admire often have preprints, but the real research comes
from reading the citations on papers you like and following them up,
cross-referencing with other papers that cite the same papers and finding
new researchers, departments and search terms that way. Google Scholar (
http://scholar.google.com/), Arxiv (http://arxiv.org/) and research tools
like Mendeley (http://www.mendeley.com/) all help find those missing papers.
Also like a DJ you also need to keep your own archive of downloaded papers
you've read, stored away before they get taken down and lost forever, which
is where Mendeley comes into it's own.
- Robin Green
Post by Eric HainesAnother recently-updated resource, with a particular focus on
games-related graphic techniques: http://advances.realtimerendering.com/
I try to track some of the better sites and resources on
http://realtimerendering.com/portal.html, but haven't updated it in
awhile - if anyone has anything to add (or subtract), please let me know.
Eric
Post by Jonathan SauerHello,
Post by Megan FoxDoes there exist any one particularly good source? Or does everyone
mostly just watch SIGGRAPH et al each year?
I find <http://kesen.realtimerendering.com/> very useful for graphics
papers. It collects papers from Siggraph,
Eurographics, and more conferences.
Hope that helps,
Jonathan
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