Discussion:
[Algorithms] Good sources / RSS feeds to track emerging research papers?
Megan Fox
2011-08-25 19:05:15 UTC
Permalink
I realize it isn't a question about a specific algorithm, but I assume most
of the readers of this list track emerging research papers to inform their
own development.

Does there exist any one particularly good source? Or does everyone mostly
just watch SIGGRAPH et al each year?
--
Megan Fox
http://www.glassbottomgames.com/
Jonathan Sauer
2011-08-25 19:18:04 UTC
Permalink
Hello,
Does there exist any one particularly good source? Or does everyone mostly just watch SIGGRAPH et al each year?
I find <http://kesen.realtimerendering.com/> very useful for graphics papers. It collects papers from Siggraph,
Eurographics, and more conferences.


Hope that helps,
Jonathan
Eric Haines
2011-08-25 19:42:06 UTC
Permalink
Another recently-updated resource, with a particular focus on games-related
graphic techniques: http://advances.realtimerendering.com/

I try to track some of the better sites and resources on
http://realtimerendering.com/portal.html, but haven't updated it in awhile -
if anyone has anything to add (or subtract), please let me know.

Eric
Post by Jonathan Sauer
Hello,
Post by Megan Fox
Does there exist any one particularly good source? Or does everyone
mostly just watch SIGGRAPH et al each year?
I find <http://kesen.realtimerendering.com/> very useful for graphics
papers. It collects papers from Siggraph,
Eurographics, and more conferences.
Hope that helps,
Jonathan
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Robin Green
2011-08-25 21:22:46 UTC
Permalink
It's like asking a DJ where his records come from. He could tell you and it
probably wouldn't mean much to you, because the real process of deep
research is painstaking, personal and organic.

If you just want what's popular, you go to the Top10 lists (the big
conferences). These assume you know the background and are only looking for
delta between the current state-of-the-art and the cutting edge. If you need
backgrounders you'll need to get hold of the Tutorials at Siggraph and GDC -
some tutorials that are 8 years old can still be current but without expert
help it's difficult to know which ones. Regardless, they're all valuable to
some degree.

For the truly interesting stuff, like a DJ, you need to do your own "crate
digging". Web pages for University and Industry Research Groups like
MSResearch, NVidia, Chapel Hill and Stanford often have reports and papers
before they get sent to conference or journals. Personal pages for
researchers you admire often have preprints, but the real research comes
from reading the citations on papers you like and following them up,
cross-referencing with other papers that cite the same papers and finding
new researchers, departments and search terms that way. Google Scholar (
http://scholar.google.com/), Arxiv (http://arxiv.org/) and research tools
like Mendeley (http://www.mendeley.com/) all help find those missing papers.

Also like a DJ you also need to keep your own archive of downloaded papers
you've read, stored away before they get taken down and lost forever, which
is where Mendeley comes into it's own.

- Robin Green
Post by Eric Haines
Another recently-updated resource, with a particular focus on games-related
graphic techniques: http://advances.realtimerendering.com/
I try to track some of the better sites and resources on
http://realtimerendering.com/portal.html, but haven't updated it in awhile
- if anyone has anything to add (or subtract), please let me know.
Eric
Post by Jonathan Sauer
Hello,
Post by Megan Fox
Does there exist any one particularly good source? Or does everyone
mostly just watch SIGGRAPH et al each year?
I find <http://kesen.realtimerendering.com/> very useful for graphics
papers. It collects papers from Siggraph,
Eurographics, and more conferences.
Hope that helps,
Jonathan
------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
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Megan Fox
2011-08-25 22:03:55 UTC
Permalink
Oh, I know. I have a (now somewhat out of date) collection of my own, and
I've thought about sharing it up on occasion.

But lately, I find myself busy with launching a small studio (
http://www.glassbottomgames.com), so just trying to see if there's any
better way of crate digging that I hadn't hit upon yet ;)
Post by Robin Green
It's like asking a DJ where his records come from. He could tell you and it
probably wouldn't mean much to you, because the real process of deep
research is painstaking, personal and organic.
If you just want what's popular, you go to the Top10 lists (the big
conferences). These assume you know the background and are only looking for
delta between the current state-of-the-art and the cutting edge. If you need
backgrounders you'll need to get hold of the Tutorials at Siggraph and GDC -
some tutorials that are 8 years old can still be current but without expert
help it's difficult to know which ones. Regardless, they're all valuable to
some degree.
For the truly interesting stuff, like a DJ, you need to do your own "crate
digging". Web pages for University and Industry Research Groups like
MSResearch, NVidia, Chapel Hill and Stanford often have reports and papers
before they get sent to conference or journals. Personal pages for
researchers you admire often have preprints, but the real research comes
from reading the citations on papers you like and following them up,
cross-referencing with other papers that cite the same papers and finding
new researchers, departments and search terms that way. Google Scholar (
http://scholar.google.com/), Arxiv (http://arxiv.org/) and research tools
like Mendeley (http://www.mendeley.com/) all help find those missing papers.
Also like a DJ you also need to keep your own archive of downloaded papers
you've read, stored away before they get taken down and lost forever, which
is where Mendeley comes into it's own.
- Robin Green
Post by Eric Haines
Another recently-updated resource, with a particular focus on
games-related graphic techniques: http://advances.realtimerendering.com/
I try to track some of the better sites and resources on
http://realtimerendering.com/portal.html, but haven't updated it in
awhile - if anyone has anything to add (or subtract), please let me know.
Eric
Post by Jonathan Sauer
Hello,
Post by Megan Fox
Does there exist any one particularly good source? Or does everyone
mostly just watch SIGGRAPH et al each year?
I find <http://kesen.realtimerendering.com/> very useful for graphics
papers. It collects papers from Siggraph,
Eurographics, and more conferences.
Hope that helps,
Jonathan
------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
--
Megan Fox
http://www.glassbottomgames.com/
Andy Farnell
2011-08-25 22:53:14 UTC
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Marc Reynolds
2011-08-26 06:00:30 UTC
Permalink
I somewhat agree with Robin's comments. But I've always thought that something along the lines of Lambda the Ultimate for game related topics could be quite interesting if a reasonable level was maintained.
Jonathan Sauer
2011-08-26 14:18:58 UTC
Permalink
Hello,
For the truly interesting stuff, like a DJ, you need to do your own "crate digging". Web pages for University and Industry Research Groups like MSResearch, NVidia, Chapel Hill and Stanford often have reports and papers before they get sent to conference or journals. Personal pages for researchers you admire often have preprints, but the real research comes from reading the citations on papers you like and following them up, cross-referencing with other papers that cite the same papers and finding new researchers, departments and search terms that way. Google Scholar (http://scholar.google.com/), Arxiv (http://arxiv.org/) and research tools like Mendeley (http://www.mendeley.com/) all help find those missing papers.
I would like to add <http://academic.research.microsoft.com/>. It cross-links citations.


Jonathan

Graham Rhodes ARA/SED
2011-08-25 19:44:35 UTC
Permalink
Jonathan, thank you. That is a helpful link!

Graham

-----Original Message-----
From: Jonathan Sauer [mailto:***@gmx.de]
Sent: Thursday, August 25, 2011 3:18 PM
To: Game Development Algorithms
Subject: Re: [Algorithms] Good sources / RSS feeds to track emerging research papers?

Hello,
Does there exist any one particularly good source? Or does everyone mostly just watch SIGGRAPH et al each year?
I find <http://kesen.realtimerendering.com/> very useful for graphics papers. It collects papers from Siggraph,
Eurographics, and more conferences.


Hope that helps,
Jonathan


------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
GDAlgorithms-***@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
Conor Stokes
2011-08-26 05:00:27 UTC
Permalink
I found twitter a fantastic resource in this regard, although, it can take some time to follow the right people. You not only get to hear about a lot of very interesting papers, you also get to see (and be involved in) some very interesting discussions about them and other related topics.

Cheers,
Conor


________________________________
From: Megan Fox <***@gmail.com>
To: Game Development Algorithms <GDAlgorithms-***@lists.sourceforge.net>
Sent: Friday, 26 August 2011 3:05 AM
Subject: [Algorithms] Good sources / RSS feeds to track emerging research papers?


I realize it isn't a question about a specific algorithm, but I assume most of the readers of this list track emerging research papers to inform their own development.

Does there exist any one particularly good source?  Or does everyone mostly just watch SIGGRAPH et al each year?
--
Megan Fox
http://www.glassbottomgames.com/


------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management
Up to 160% more powerful than alternatives and 25% more efficient.
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
GDAlgorithms-***@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
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