get some very, very interesting results.
pass) each layer.
side view just as they can from a top-down view.
Post by Marc HernandezThe big revelation for me was that I realized I could use fractals
as input functions to other fractals, as well as composing them from
adding or multiplying.
I tend to start with the standard perlin noise to define the major
continents, then use things like rigid multifractal to build mountains
into it.
From there I use another perlin noise to add smaller hills and
valleys, and use yet another to define where to place all those.
Here's a 2d example of the output.
http://redmine.alephnought.com/projects/cubit/wiki/World#Pretty-pictures
I didnt have a terrain renderer yet, so I dont know what the
landscape looked like, but I liked the start of it.
For something like you're mentioning, I think I might treat it as a
strip of a standard 2d heightmap. That way you might get some neat
parallax as the ship flys through it.
On Mon, Aug 8, 2011 at 8:39 PM, Brennan Rusnell
https://www.internal.pandromeda.com/engineering/musgrave/unsecure/S01_Course_Notes.html
Post by Brennan Rusnellhttp://www.ypoart.com/downloads/Musgrave.htm
http://vterrain.org/Elevation/Artificial/
http://books.google.com/books/about/Texturing_modeling.html?id=bDlSJd8GfMcC
Post by Brennan RusnellHope this helps.
--
Brennan Rusnell
Post by Joel BHello, I'm looking for algorithms for generating 2d terrain from a side
view, like the old Defender game from the 80's, except with mountains
grass,
Post by Brennan RusnellPost by Joel Brocks, lakes etc instead of just lines.
http://img855.imageshack.us/img855/8125/examplelp.png
Anyone on this list have some suggestions? It doesn't have to be real
time, although that would be interesting too.
- Joel
------------------------------------------------------------------------------
Post by Brennan RusnellPost by Joel BuberSVN's rich system and user administration capabilities and model
configuration take the hassle out of deploying and managing Subversion
and
Post by Brennan RusnellPost by Joel Bthe tools developers use with it. Learn more about uberSVN and get a
free
Post by Brennan RusnellPost by Joel Bdownload at: http://p.sf.net/sfu/wandisco-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
------------------------------------------------------------------------------
Post by Brennan RusnelluberSVN's rich system and user administration capabilities and model
configuration take the hassle out of deploying and managing Subversion
and
Post by Brennan Rusnellthe tools developers use with it. Learn more about uberSVN and get a free
download at: http://p.sf.net/sfu/wandisco-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
--
/// //
------------------------------------------------------------------------------
uberSVN's rich system and user administration capabilities and model
configuration take the hassle out of deploying and managing Subversion and
the tools developers use with it. Learn more about uberSVN and get a free
download at: http://p.sf.net/sfu/wandisco-dev2dev
_______________________________________________
GDAlgorithms-list mailing list
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list