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1970-01-01 00:00:00 UTC
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Here's a 2d example of the output.
http://redmine.alephnought.com/projects/cubit/wiki/World#Pretty-pictures
I didnt have a terrain renderer yet, so I dont know what the
landscape looked like, but I liked the start of it.

For something like you're mentioning, I think I might treat it as a
strip of a standard 2d heightmap. That way you might get some neat
parallax as the ship flys through it.

On Mon, Aug 8, 2011 at 8:39 PM, Brennan Rusnell
https://www.internal.pandromeda.com/engineering/musgrave/unsecure/S01_Cou=
rse_Notes.html
http://www.ypoart.com/downloads/Musgrave.htm
http://vterrain.org/Elevation/Artificial/
http://books.google.com/books/about/Texturing_modeling.html?id=3DbDlSJd8G=
fMcC
Hope this helps.
--
Brennan Rusnell
Hello, I'm looking for algorithms for generating 2d terrain from a side
view, like the old Defender game from the 80's, except with mountains gr=
ass,
rocks, lakes etc instead of just lines.
Loading Image...
Anyone on this list have some suggestions? It doesn't have to be real
time, although that would be interesting too.
=A0- Joel
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